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Author
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Topic: QS for computer programmers that are also writers
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Tn
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posted 01-10-2001 11:18 PM
Do any of you write the concepts/ideas for stories in a similiar style for writing programs? I just figured that I should be writing "algorithms" for my stories before I get down to the nitty gritty writing. This way I can figure out exactly how I want the character to develop and interact with other objects, er, I mean characters. |
Fastlou
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posted 01-11-2001 05:44 PM
Other than the kind of paradigm I was talking about a bit earliers, where you kind of map out the three acts of the story and plot points, midpoint etc that string it along, not really that I can think of. I did read a good book on characterization, and ways to develop sub plots for them, but it must not have been that good cause I can't remember what it was called or who wrote it. |
dogcow
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posted 01-11-2001 08:01 PM
I do all that stuff for my stories, but never for my programs ;->-nick |
Gamecat
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posted 01-19-2001 09:16 PM
tn... check out the thread "writing a script" I listed some stuff in there you might want to check out. |
E. Flask
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posted 01-21-2001 12:49 PM
I think what you are talking about is a plot outline. You might be making it harder on yourself than necessary by thinking of it in terms of a computer program.In his excellent low-budget film making odyssey, "Rebel Without a Crew," Robert Rodriguez mentioned that he originally wrote his plot outline by putting different plot points and character points on index cards, so he could arrange and rearrange them to see how they fit together best. That method, I think, also serves to show "plot holes" more easily than anything else. I do something similar with scribbled notes on pieces of paper that I can shuffle. |
Tn
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posted 01-25-2001 05:24 AM
Flask, I ment that it's much easier for me if I design stories the way I design programs. It helps me to fill out character interactions, quirks, and traits, and find those holes. Basically, I'm just wondering if people tend to think the same way when designing suprisingly similiar works. |