Photorealistic textures and realistic explosions in 3D Studio Max

Photorealistic textures and realistic explosions in 3D Studio Max -CGI Special Effects and Computer Magic for Filmmaking


 





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Author Topic:   Photorealistic textures and realistic explosions in 3D Studio Max
Diesel Studios
posted 11-27-2000 02:31 AM           
I'm making a scene with an exploding truck.
I have shot the background with my camcorder and made a truck in 3d Studio.
The truck doesn't look very realistic. How do I make it look better. Textures? Materials?
Also, how do I make realistic eplosions? The tutorials I've found on the net only teach you to make fake-looking explosions. Can I somehow mix in clips of real explosions in 3ds?

Thanks!

Lippi
posted 11-27-2000 01:04 PM           
okay. realism is hard to achieve. esp blowing things up is not really easy, cuz it is such a complex task (just think about all the debris, and the deformation/seperation of the truck). you can of course mix in real explosions. their are footage cdīs with fire and explosions out there, but they are expensive. check www.artbeats.com and www.eyewire.com.
textures are a big plus for realism. what is even more important is matching perspective/lighting/movements. also you should go with at least a groundplane wich has the matte-material attached to it, to simulate at least a bit of shadow. missing shadows ruins the illusion.

multimedia light & magic
posted 11-27-2000 03:50 PM           
3dcafe.com has good tutorials for explosions.

they aren't very realistic.

lippi has a good idea going.

Christian
posted 11-27-2000 05:50 PM           
The Pyromania CDs, although still a bit expensive, are much cheaper than ArtBeats and EyeWire. www.vce.com

crazy lou
posted 11-27-2000 09:39 PM           
as far as realism is concerned, textures, age it...dirt, grime, crappy looking stuff...dirty windows...be prepared to make lots of maps.

explosions...well, max isnt a solid modeler, so basically it just blows the object apart like an egg shell without the egg inside of it. if you wanted to go nuts, you could model all the seperate sections of the object then animate them seperately ...for example, if you had a drive shaft, you could model it as one piece and let max just blow the faces apart, or you could model several sections, then animate them spinning and flying apart. If i had to do something like this, i would try it that way, and if it worked, i would hire someone to do it


later
TOm

------------------
What everyone seems to forget is that once we look past race, religion, gender, and all that, everyone on this planet is first and foremost...

...a PERSON

LINKS(added to11/15)

Blu
posted 11-27-2000 11:59 PM           
I'll just drop a litle advice before Lippi swoops in and really tells you how to do the stuff .

For the truck , add some dirt to it ( i think that blur studios had a plugin to do this ) , but if you can't find it just draw some dirt/mud in a drawing program and give it an apha map as well , then put that over top of your origional textures .

Make sure you have the truck sectioned off into the main parts to be blown apart . Now i haven't really been able to accomplish totally realistic explosions in max , but i have had some nice ones .
I would suggest using a combination of combustion and a few particle arrays ( to me they gave the most control over the way the particles moved ). And instead of animating the parts of the truck flying aprt piece by piece , just put a sphereical gravity spacewarp in the center of the truck with a negative value and some decay , and then use a simulation to solve the way the gravity would push the truck apart .
If you want some more detail in some of these tips , just e-mail me cuz i don't wanna waste the space here for Dale .

Blu
posted 11-28-2000 12:36 AM           
I just looked and here is the link to a dirt tex-map : http://www.blur.com/blurbeta/Beta/Max/dirt/dirt.zip

and here is the page where you can get a bunch mroe plugins for max . http://www.blur.com/blurbeta/#download

Lippi
posted 11-28-2000 04:43 AM           
okayyyyyyy

just some thoughts. why use a grav ? simply use the particle explosion space warp. when using particle arry to explode the truck it will work with the particle arrays. a lot more control and looks better then a gravity.

thereīs a very nice script for max for doing cool explosions. it uses several particle-emitters + combustion. looks a lot better then by hand and is faster and easier.
itīs free btw.

oh. when u use the particle array, you can add a bit of depth, cuz particle array can create actual pieces instead of just blowing faces. but beware. when setting chunksize low, you will get a LOT of polys and speed will drop.

Blu
posted 11-28-2000 04:39 PM           
No
i meant to use the gravity just to blow apart the actual truck model , not the particles .
Other than that , yeah i agree totally .

Diesel Studios
posted 11-30-2000 09:19 AM           
Thanks for all the help !!!

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