Thanks!
they aren't very realistic.
lippi has a good idea going.
explosions...well, max isnt a solid modeler, so basically it just blows the object apart like an egg shell without the egg inside of it. if you wanted to go nuts, you could model all the seperate sections of the object then animate them seperately ...for example, if you had a drive shaft, you could model it as one piece and let max just blow the faces apart, or you could model several sections, then animate them spinning and flying apart. If i had to do something like this, i would try it that way, and if it worked, i would hire someone to do it
later
TOm
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...a PERSON
For the truck , add some dirt to it ( i think that blur studios had a plugin to do this ) , but if you can't find it just draw some dirt/mud in a drawing program and give it an apha map as well , then put that over top of your origional textures .
Make sure you have the truck sectioned off into the main parts to be blown apart . Now i haven't really been able to accomplish totally realistic explosions in max , but i have had some nice ones .
I would suggest using a combination of combustion and a few particle arrays ( to me they gave the most control over the way the particles moved ). And instead of animating the parts of the truck flying aprt piece by piece , just put a sphereical gravity spacewarp in the center of the truck with a negative value and some decay , and then use a simulation to solve the way the gravity would push the truck apart .
If you want some more detail in some of these tips , just e-mail me cuz i don't wanna waste the space here for Dale .
and here is the page where you can get a bunch mroe plugins for max . http://www.blur.com/blurbeta/#download

just some thoughts. why use a grav ? simply use the particle explosion space warp. when using particle arry to explode the truck it will work with the particle arrays. a lot more control and looks better then a gravity.
thereīs a very nice script for max for doing cool explosions. it uses several particle-emitters + combustion. looks a lot better then by hand and is faster and easier.
itīs free btw.
oh. when u use the particle array, you can add a bit of depth, cuz particle array can create actual pieces instead of just blowing faces. but beware. when setting chunksize low, you will get a LOT of polys and speed will drop.
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