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Author
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Topic: anyone ever use 3d studio max for titling?
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Eddie N
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posted 12-19-2000 04:21 AM
ever use 3d studio max for 3d and 2d titling? does it look good? a friend of mine is offering to do some titling for me in exchange for a credit.. thats fine with me.. as long as it can look good.. im assuming i can easily just key out the background color to composite the titles onto live active assuming i dont use a key color thats visible in the live action... correct?thanks to all.. - eddie - |
multimedia light & magic
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posted 12-19-2000 08:14 AM
if it's an animated title, sure, because of course, you can get all the 3d in the background and the whatnot.if it's just the motionless title, you can do the same in photoshop.  |
Eddie N
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posted 12-19-2000 12:13 PM
dude...you kick ass...i never thought of using photoshop for static titles.. you kick ass no matter what people say "aboot" canadians..  - eddie - |
Senor_Spielbergo
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posted 12-19-2000 12:33 PM
Hey eddie thats common sense dude! are you sure your not canadian? |
multimedia light & magic
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posted 12-19-2000 01:09 PM
lol, thanks eddie! 
------------------ the raven flies backwards at midnight. |
Lippi
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posted 12-19-2000 01:34 PM
if you use ps for titling, NEVER key it out (same with max) leave the background empty, and use a format supporting alpha-channels. a lot better then keyed. jfyi |
Eddie N
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posted 12-19-2000 11:01 PM
NOOOOO..im not canadian...  lippi , what exactly do you mean by "leave the background empty and use a format that supports alpha channels" ? thanks for the help guys.. - eddie - |
Blu
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posted 12-19-2000 11:41 PM
An alpha channel will remove anything that was not an object when rendered . So if you leave the backround blank and only have your text object , when in after effects or any other compsiting program , if you load the alpha channel ( that is rendered as a buffer when you first rendered your title ) it will leave a clean cut layer with only your text object being visible .i'm pretty sure , thats about it . Oh and Targa is a format that supports alpha maps ( i'm pretty sure )
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