3D textures for walls?

3D textures for walls? -CGI Special Effects for Filmmaking


 





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Author Topic:   3D textures for walls?
Kavan2
posted 02-02-2001 12:59 AM              
For a movie I'm making in March I was going to build an entire underground alien base. Well, not an ENTIRE base, but a corridor and a large room. Instead of decorating the walls and making them out of metal and painting and texturing them and other stuff would it be easier to cover the walls in chroma fabric or paint them so that I can key them out and add 3D walls and other things later on? Would that be practical? Say for example I wanted the wall to appear like it was moving, like the texture was swirling around, would it be easy to creat a flat plane like that in 3D Max and composite that in? I'd need to know the exact camera settings, right? Like lens, exposure, distance from floor, and stuff like that? I hope this makes sense. Thanks for your help.

-Kavan

DigiteyeZ
posted 02-02-2001 01:59 AM              
how many shots will you be filming, and from how many vantage points? if a lot of stuff is going to happen in this room, i would suggest making the set physically. if you only need a couple shots, then bluescreen would be more practical, provided you can do decent keying. with either setup you need good lighting. i saw a site awhile back with a tutorial on dividing up a room's dimensions and modelling it in 3D to match it with an actor, but i can't find the link anywhere! i'll keep looking.

Kavan2
posted 02-02-2001 02:04 AM              
Thanks. There were going to be quite a few shots. If you can find that link that'd be awesome. If anyone else knows of any tutorials or places with tips on this sort of thing let me know. Thanks!

-Kavan

DigiteyeZ
posted 02-21-2001 01:55 AM              
hey, Kavan! If you're still around, i finally found that site by accident. it has a tutorial on making a 360 environment using a series of still pictures. this might work for adding "3D" walls to your environment. You could find a wall on location that has the look you want (or use a texture map), photograph it, and make a room out of it in 3D, where you can move the camera's perspective around to match. hope you see this and it helps...

the url: http://taurusfilmprod.hollywood.com/tutorials.htm

Kavan2
posted 02-21-2001 10:31 AM              
I'm definitely still around, and that site was definitely a help. Thanks for posting it and not forgetting about my question. I really appreciate it. I'll let you know how it all turns out.

-Kavan

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