bullet time test

bullet time test


 





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Author Topic:   bullet time test
multimedia light & magic
posted 12-07-2000 08:09 AM           
okay, before anyone gets excited, it's with an action figure. wolverine to be more precise.

this sequence is for an upcoming stop motion animation i am working on.

this clip consists of (un-interpolated) 97 still shots, and me just using my EYES to guess a path for my camera and tripod. for not really knowing what i was doing, i think it turned out pretty good.

anyway, tell me what you think! criticism is welcome.

okay, i forget my tripod password, so i uploaded it to driveway. www.driveway.com
logon-systemshocker
pword-hkg3a3
the file is btime.zip, it's about 500k. please respect my space

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there are 3 different types of people in this world:
those who can count,
and those who can't.

multimedia light & magic
posted 12-07-2000 08:49 AM           
i should mention that there are no bullet trails in this. they are a bit hard to do

multimedia light & magic
posted 12-07-2000 09:09 AM           
and no bullets.
heheh.

Film Boy
posted 12-07-2000 06:05 PM           
Ha ha! That was cool! But without bullets or something else you can't really get a sense of time to understand that it was meant to be a bullet time (aside from the fact that it is the same shot from The Matrix) But funny to watch. Cool. Hey, stick in some push pins or something flying at him and that would be great.

Film Boy
posted 12-07-2000 06:06 PM           
Oh yeah. The motion is pretty jittery, but in the middle of a stop action film you'd be used to it and it'd go over fine.

multimedia light & magic
posted 12-07-2000 06:15 PM           
thx FB!
i know about the jitters, i couldnt really help it. hey, with only a camera and tripd ya'know?
i might try some flrame blending to smooth it out.
and yes, i'm going to add some violent rushing sfx, and add some bullets in the near future!

Flemchuck
posted 12-07-2000 10:19 PM           
That was cool as all hell, man. 97 pics, eh? that's a lot. how'd you get him to stay put? and how'd you get him to not fall over? i only ask this because i do stuff with action figures, too, and i always have those problems.

multimedia light & magic
posted 12-07-2000 10:36 PM           
thanks flem!

hmm...maybe the corps III can benefit from this! hehe.

i used a regular old glue gun on the bottoms of his feet, dab on each foot. it comes off quite easily, just a good yank, works best if there's no paint on the bottom of his shoes. (be careful with your GI Joes when removing the glue, or whatever you use to anchor the character down. their joints aren't as solid at the hip.)

hope this helps flem. thx for the positive comments, you too FB.

and no, the glue didnt not harm the figure at all!

------------------
there are 3 different types of people in this world:
those who can count,
and those who can't.

multimedia light & magic
posted 12-07-2000 10:41 PM           
i have found that a combo of glue, that blue putty used to hold posters and such up, and play-do, depending on what the character is doing, works great for holding feet down, or keep one leg fixed( ie if you want him to walk.)

hope that helps too!

FangsandFurF/X
posted 12-08-2000 12:23 AM           
I downloaded it and tried to open it with winzip and it said that it was not a vaild archive. Does anyone know what this means? And how do I fix it? I would really like to see this clip.

DK
posted 12-08-2000 12:37 AM           
Download it again

Gr|fter
posted 12-08-2000 02:23 AM           
Sweet!! Thats too funny.

You need someone to do the bullet trails or are you going to do that later?

DigiteyeZ
posted 12-08-2000 04:25 AM           
that was cool! it must have taken forever to take 96 shots like that. it was a little rough, but if you look at the matrix website you can see the original still-video in the green room and it's jumpy too. they just filled frames in to make it smooth.

can't wait to see the final thing with F/X and all!

RC
posted 12-08-2000 07:44 AM           
That was one of the COOLEST things i ever have seen, although it didnt go long, it was still worth every bit of it to watch....that would have takes quite awhile.... it would be great to be able to do that with a person

keep up the good work, hope to see a final clip with bullets and all

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- Ri(h@rd :eek:

'Yet another post by the one and only RC!'

ICQ- 82486212

multimedia light & magic
posted 12-08-2000 07:47 AM           
thanks for the comments guys!
keep them coming.
and yes grif, i need someone to do the bullets and trails for me, i'm not at my high school any more, and don't have access to any good 3d program.

if anyone would like to help me out with the bullets and even the trails maybe, could you email me at duenorth@nbnet.nb.ca?
i would be really appreciative!

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there are 3 different types of people in this world:
those who can count,
and those who can't.

[This message has been edited by multimedia light & magic (edited 12-08-2000).]

HBK
posted 12-08-2000 09:51 AM           
well after watching that.i'd have to say job well done, it would have been funny if it wasin your matrix trailer!........anyways......L8ter

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MY DAMN HAGGIS! I lost my haggis!

Gr|fter
posted 12-08-2000 11:32 AM           
I'll give the bullet trails a try. The hard part is matching the animation to YOUR animation.

And where the heck are the bullets coming from anyway?? Those chairs? hehe

multimedia light & magic
posted 12-08-2000 12:26 PM           
grifter, don't bother using the clip i posted!! i have a 320x240 one that i would like to use! there is a guy in black with no head standing on the chair's arm in the background. could you email me though first???

Mr. Hutt
posted 12-08-2000 01:35 PM           
Whoa, that was pretty cool.

If you dressed that guy up like he was one of your actors and filmed him against a green posterboard, you could have a great effect there!

Also, there's a program called MotionPerfect that will create in-betweens for your animation, making things smoother. It's available at www.dynapel.com You can download the demo. The only real limitation on it is that it makes a tiny little "motion perfect" watermark at the top corner of the frame. Full program is $24

Keep up the good work!

------------------
Mr. Hutt

-defender of neenerheads

Mr. Hutt
posted 12-08-2000 01:37 PM           
Notice how everyone was all down on buller-time, saying it was a dumb overused effect, but then someone posts a bullet time video here and everyone goes bannanas?

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Mr. Hutt

-defender of neenerheads

Gr|fter
posted 12-08-2000 08:33 PM           

Eh, maybe because this clip actually has potential and is using stop motion with toys.

I dont think its overused here, just most have been pretty bad.

Ok, i emailed you about the clip, MULTIMDEDIA.

multimedia light & magic
posted 12-08-2000 09:49 PM           
thanks grif!

i got the email, i have to re-encode the file, since it's 7 megs, and i'll ship it out in the morning.

thanks again dude.

Gr|fter
posted 12-09-2000 01:37 AM           
Just post it somewhere, dont kill my email !!

hehehe

Flemchuck
posted 12-10-2000 11:53 AM           
Hot glue, eh? I'd try that today if i weren't wrapped up in my top secret film project. soooo top secret. toppest of the secret. bam! top secret. toppy toppy. secret.

but thanks for the tip.

Mr. Hutt
posted 12-10-2000 03:49 PM           
Heh heh hehh. I bet I knowwhat your secret project is..

*connects telepathically with Flemchuck*

Shoot, all I'm getting is that it has something to do with pole vaulting and artichokes.
------------------
Mr. Hutt

-defender of neenerheads

[This message has been edited by Mr. Hutt (edited 12-10-2000).]

Gr|fter
posted 12-11-2000 12:11 PM           

Here is the first test.....
http://devo.sfasu.edu/~kpitman/BulletFinal.avi

Arrrrr, this kinda sucks. I animated a bullet trail in max and imported it into AE and Premiere for tweeking. I still cant get it to match right. The figure animation has missing frames which causes it to not match right against the smooth rendered animation. I'd have to hack it up to have the jumps match the trails.

Maybe I can try to take it into photoshop and add some trails there.

Anyone have any suggestions?

multimedia light & magic
posted 12-11-2000 12:39 PM           
thanks for all your work grif.

i can't seem to d/l the file though!

multimedia light & magic
posted 12-11-2000 03:36 PM           
if anyone want's to see it with a bullet trail, the actual url is
http://devo.sfasu.edu/~kpitman/bulletfinal.avi

lowercase seems to work for some reason

i gotta say, that looks really good, even with the off-trail. how many fps did you export it at?

nice stuff grif!

multimedia light & magic
posted 12-11-2000 03:40 PM           
grif, i just noticed the animation was at 20 fps, and the original one was at 15...i know it would make the stop motion smoother, but would it help the trails any?

Gr|fter
posted 12-11-2000 04:20 PM           
Well, the original was at 20 fps I think, but I had to slow it down in premiere to match the rotation speed of his video.

Im not sure what exactly I need to do right now. That was just my first test so who knows. Maybe I could just tweek it a bit more in ae to make it look better.

Gr|fter
posted 12-11-2000 04:24 PM           
Hmm....I have the wolvie animation loaded in max as the background, maybe I can manipulate the trail at certain points along the animation. What i had was the trail object getting longer as the camera rotated around a circle. But I cant figure out how to play/fas forward the animation while in max. I think that could help alot.

multimedia light & magic
posted 12-11-2000 04:28 PM           
there should be a control at teh bottom of the screen, with play, rewind and such.

or, just take the slide bar for the frames and slide it acros.

Gr|fter
posted 12-12-2000 12:16 PM           
Yeah, i see those buttons, arent they just for the actually 3d animation and not the background avi?

If I could control the avi in the background, i could match the trails alot better.

multimedia light & magic
posted 12-12-2000 01:55 PM           
i'm no expert at max, but did you try setting the background as an animation?

where's chimp or lippi when we need them!

JangLee
posted 12-16-2000 05:06 AM           
[QUOTE]Originally posted by Mr. Hutt:
[B]Whoa, that was pretty cool.

Also, there's a program called MotionPerfect that will create in-betweens for your animation, making things smoother. It's available at www.dynapel.com You can download the
http://ftp.computerchannel.de/shareware/multimedia/video/video-tools/MotionPerfect_CC_401.exe

This is a legit FULL version of the program.

Either that link or this one, http://www.computerchannel.de/download/download.phtml?progid=12411&ex=50


multimedia light & magic
posted 12-16-2000 10:52 AM           
whoa! it is full ver.

I'm Scared Sarge
posted 12-18-2000 01:50 AM           
at long last! a free version of motion perfect! (my motion was not perfect and I don't have money)

Thats awesome!!!

Blu
posted 12-23-2000 09:44 PM           
Great , thanks for that url , and also
you first clip was awesome , i am now d/l the one with trails .

Chimpoid
posted 12-28-2000 07:50 PM           
The viewport should refresh as you move the slider along. Sometimes with a slower machine the viewport can be a little slow to refresh. Best bet is to use the built in camera match facility to get a virtual cam. that mimics the one used to make the animation.

Chimp

Chimpoid
posted 12-29-2000 05:22 PM           
Very, very, very, very, very, quickly threw together some trails for the animation MMLM.

Just a bit of fun while the pasta was cooking
Hope you dont mind I upped it to your driveway (chimptrails.zip or sumthink). About 426k.

Chimp

multimedia light & magic
posted 12-29-2000 07:23 PM           
wow chimp! thanks buddy
i like it!

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